This used to be my Playground.


That’s great, it starts with an earthquake…On its 6th anniversary, and a little over two years after Wrath of the Lich King, the World of Warcraft is shattering into pieces this morning to make way for Cataclysm on December 7th. [Cinematic.] In other words, the original 2004 release is being completely revamped and updated, and the Old World that I and 12 million other people have been traipsing about in for the past several years is disappearing forever.

(This posed a poignant question for long-time players last night — Where do you go when the world ends? I myself parked my undead rogue on the grave where he was “born” four years ago, atop a hill in Tirisfal Glades, so he could watch the decline from a hazy distance.)

As usual, I’ve got a lot of games on my plate at the moment — CoD: Black Ops, Fallout: New Vegas, Civ 5, Starcraft 2, and DJ Hero 2. I’m still only halfway through Red Dead Redemption, and everything I’ve seen from the Kinect (and particularly Dance Central) suggests it’s a game-changing device in its own right. Still, for what hours I consign to gaming, I usually just keep coming back to WoW. It’s a quality production, through and through.

Apocalypto Now.

“Every time I think I’m going to wake up back in the jungle…” The strange teaser for Mel Gibson’s Mayan epic Apocalypto is now online. Looks intriguing, although to be honest — with the Will Durant quote, Chichen Itza, rainforest scouting, and the panther attack — I had a hard time watching this and not thinking of Civ 4. Update: Look for the subliminal Mel…bizarre.

Eliminate the Babylonians…for credit!

Via Cliopatria, Inside Higher Ed looks at increased use of Civilization III in college history courses. Um, yes, I’ve been playing Civ 4 in almost all of my spare moments of late solely for pedagogical purposes. Seriously, notwithstanding my own inveterate Civ addiction, I can’t see how the game would be in any way useful in teaching history, and particularly at the college level. And if you’re going to use games for elementary, middle, or even high school courses, I think you’d do better with a game grounded in specific history, such as old-timey classics The Oregon Trail or Seven Cities of Gold.

Civilization (and its discontents).

Joyous news for both my dissertation research and my circadian rhythms (but ill tidings for Abe Lincoln of Minas Tirith): I picked up Civilization IV yesterday, but it has an as-yet-unfixed conflict with ATI video cards and won’t run on my PC. So the unhealthy 36-hour gaming-binges that usually accompany a new Civ-iteration will have to wait another week or two. Speaking of which, I haven’t written up a game update here in awhile. So, in brief:

The enemy? His sense of duty was no less than yours, I deem. You wonder what his name is…where he came from. And if he was really evil at heart. What lies and threats led him on his long march from home. If he would not rather have stayed there…in peace. War will make corpses of us all.” Alas, as Faramir predicted, Battle for Middle Earth (which I borrowed from my sister at the end of summer) is somewhat disappointing. A Warcraft-style strategy game based on Tolkien lore, it makes great use of Howard Shore’s score, and admittedly there’s something viscerally satisfying about watching your own contingent of Rohirrim cavalry cut a swath through some lowly orc footsoldiers. But, frankly, too much of the game is a grind. Most of the levels very quickly turn into wars of attrition, where you’re just building units to send them to oblivion, over and over again, until you slowly but surely conquer the map. There’s very little strategy involved, and, as such, even despite the fidelity to Tolkien (by way of PJ), I lost interest in the game relatively early on. Then again, Boromir was always the soldier.


F.E.A.R., recommended by my brother, is basically a Half-Life 2-ish FPS that’s taken its cue from the recent wave of Japanese horror: The Big Bad is a ghostly little girl that for all intent and purposes could have materialized right out of The Ring. To its credit, F.E.A.R. displays impressive A.I. and includes a really fun slow-mo option for Matrixy melees. That being said, much of the (relatively easy) single-player game is standard FPS, whereby you face identical squads of enemies several times over. Frankly, F.E.A.R. could have used more Splinter Cell-type stealth missions or, better yet, some Infocom problem-solving and “lurking grue” caprice. The game starts out frightening, but pretty soon one figures out the only way to die is the usual manner: health to zero. And, ultimately, even despite the supernatural backdrop, that’s rather mundane.


NBA 2K6 is the latest installment in the 2K sports series, which, to my mind, eclipsed the more popular EA NBA Live line several years ago in terms of gameplay and simulation. This one’s a definite improvement over last year’s ESPN 2K5, most notably in handle and free-throw shooting — both are much more intuitive, and now, 85% free-throw shooters can actually hit 85% of the time, rather than 33% as before. If you’re into building out your crib a la NFL2K5, as some friends of mine are, that’s now an option here as well. And, whatever happens to the Knickerbockers this year, I gotta say, they turned out to be an offensively-lethal video game team — Stephon has put up career numbers (although waiving Allan Houston has killed my 3-ball percentage.)

To EA’s credit, tho’, I’m not usually one for car-racing games — They’re often boring, repetitive, and nothing like driving, IMHO — but Burnout 3 and now Burnout: Revenge are far and away the best racing games I’ve ever played (well, aside from the broader-themed Grand Thefts Auto.) True, most of the angst-rock, punk-lite soundtrack gets irritating after only a few minutes, Franz Ferdinand notwithstanding. But, aside from that, both Burnouts have a sense of speed and a visceral crunch to ’em that you don’t find in a lot of Pole Position‘s descendants. Burnout 3, only $20 these days, is worth checking out if you’re of the XBox nation.

Abe Lincoln of Minas Tirith.

Uh oh…At E3, Firaxis starts talking up Civilization 4, offering both screenshots and a preview to the IGN gang. The game’s a complete redesign from the ground up, including new culture, religion, tech-tree, government, and battling systems (and you don’t have to sit through the AI’s unit moves anymore.) If this game is even half the gamer-crack that any of the previous Civs are, my productivity around here is going to be in deep, deep trouble come 4Q 2005.

Moon, Mars, and Beyond.

“I always knew that I would see the first man on the Moon,” once quipped Jerry Pournelle. “I never dreamed
that I would see the last.
” Hopefully, we can now prove him wrong. Dubya officially announced his space plan in front of NASA’s DC headquarters today, and the upshot is this: More scientists, less entertainers, a Research Lab in every city, and he’s going to disband all the Spearmen and Pikemen still lying around so he can build the SS Planetary Party Lounge.

Ok, just joking…some of y’all out there might think that was funny. At any rate, the plan is the ISS by 2007, the CEV by 2014, the moon by 2015, and Mars thereafter. Say what you will about election year boondoggles, but I still think creating and funding long-term goals for NASA is a wise investment. (Besides, if you want to cry election-year boondoogle, you don’t need to go any farther than Dubya’s ridiculous $1.5 billion marriage-promotion plan.) NASA still has serious organizational and cultural flaws, sure, but I think it’ll be better able to address them if there’s at least some semblance of a “vision thing” to build on.

Ender’s Games.

For you gamers out there, Day of Defeat 1.1 was released last night (over Steam.) I suspect it will conspire with Civilization 3.2 (Conquests), which I picked up while Christmas shopping today, to tempt me away from my increasingly necessary orals reading. A WWII FPS and a dominate-the-world strategy game counts as time spent historicizing, doesn’t it?