When they came for my rogue, I said nothing.

“The cultural and behavioral norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.” The Director of National Intelligence announces a project to uncover terrorists in World of Warcraft and other MMORPGs. It seems the US government has finally awakened to the catastrophic dangers posed by Bin Laden’s vast army of h4x0rs and ninjas. (Via Yglesias, where the game-savvy commenters are already having a good deal of fun with it.)

The Devil You Know.

“We have company.” Big Red, Selma, Pa Bluth, Abe Sapien, & co are back fighting Cthulhuian monstrosities (and what look to be Warcraft blood elves) in the new trailer for Guillermo del Toro’s Hellboy II: The Golden Army. I said of the first one that del Toro deserves another chance to tell a crackling Hellboy story without being burdened with all the origin stuff. So, hopefully, this’ll be more fun from the word go.

WoW, here we go again.

Whoosh! That giant sucking sound you’ll hear in a few months is the free time, productivity, and normal sleep cycles of 9 million people around the world suddenly being consumed within the vortex of another ten-level grind…Blizzard announces Wrath of the Lich King, a forthcoming second expansion pack (a la Burning Crusades) to their popular and addictive MMORPG. [If you’re not a WoW player, just skip over the rest of this entry — it won’t make any sense.] Right now, my guild is done with Kara, has SSC essentially on farm, and is now plugging through the Eye (Void Reaver on farm, Al’ar recently down, Solarian and Kael’thas to come.) (As for my own character, I’m pretty well-geared these days — all of Tier 4, starting Tier 5 — and still reference EJ’s handy rogue spreadsheet whenever a possible upgrade falls.) So I expect we’ll be getting bored with Mt. Hyjal and the Black Temple at right around the time the new continent of Northrend drops. Well-played, Blizzard.

Is This Thing On?

Hey all. So, quiet around GitM of late, sorry about that. Chalk it up to dissertation fellowship deadline season, that insomnia-in-a-box known as Burning Crusades (ding 70), wintertime anomie, or any or all of the above. But hopefully I’ll be better about posting around here this month. I’ll try, in any case.

LFG UBRS Scholo Mara Strat?!?

A pause for breath: One short week before The Burning Crusade starts consuming my non-dissertating/blogging moments and late-night hours anew, I’ve made it to level 60 on the ridiculously addictive World of Warcraft (with an undead rogue by the name of JackLowry, in case you were interested.) I tried Second Life around the same time back in November and didn’t really get into it, but, oh my, WoW is gaming crack, the most virulent stuff I’ve experienced since Civ4. If you haven’t tried it, be warned.

You are entering a world of pain.

“Teamwork and competition do make the game much more fun, but everybody’s stuck in the same grind. With little at stake, your quests feel less like Frodo and Sam’s trip to Mordor than a night shift at Hardee’s. Every new level brings more of the same, and fatigue sets in the 10th time you’ve run through the same high-level dungeon, or when you’re trying to crack level 38 but can’t bring yourself to kill another goddamn swamp jaguar.” Also in Slate, Chris Dahlen calls out World of Warcraft (while, unlike too many contrarian Slate pieces, offering valuable suggestions for improvement.) I only recently tried out (re: binged on) WoW for the first time — I’m at Level 29 and climbing — and he’s got a point. The game is good, addictive fun, but I do wish there was more Infocom-style problem solving involved and less repetitive point-and-click pixel-bashing.

Warehouses of Warcraft.

“‘We’re like a stock exchange. You can buy and sell with us,’ says Alan Qiu, a founder of the Shanghai-based Ucdao.com. ‘We farm out the different jobs. Some people say, “I want to get from Level 1 to 60,” so we find someone to do that.'” Via a friend in the program, the NYT examines Chinese online gaming factories. “Most of the players here actually make less than a quarter an hour, but they often get room, board and free computer game play in these ‘virtual sweatshops.’

Only a Pawn in their Games.

Well, thankfully the expected post-Christmas gaming binge only lasted one month instead of two — I can now look upon the promise of February with nary a high-end gaming product to keep me from my academic business, pleasure reading, blogging, and/or other pursuits. (Well, that is until Day of Defeat Source or, God forbid, Civilization IV rear their heads. I also hear good things about World of Warcraft, but am too fearful of the egregious time-suck that would undoubtedly occur if I started getting into a well-done MMORPG.) A quick roundup:

Grand Theft Auto: San Andreas: As clever and immersive as GTA III and Vice City, but I thought San Andreas suffered in some ways from slight overkill (particularly in the food/clothing/weight-room character maintenance and the drawn-out travel times between cities.) That being said, having recently replayed the first two forays on XBox, I think my San Andreas experience was hindered by the graphics capability of the PS2, which made the scenery look muddy or devoid of color at certain times of day. (The fact that puppy Berkeley had long ago chewed my PS2 controller joysticks into jagged, thumb-wounding sculpture probably didn’t help either.) San Andreas is undoubtedly amazing, but I’d probably recommend Vice City first to GTA newbies, at least until the XBox port comes out.

Knights of the Old Republic II: The Sith Lords: I spent the first week of 2004 doing very little but playing KotOR I, and the first week of 2005 followed the pattern. The game play hadn’t changed much — ok, the game play hadn’t changed at all — but both KotORs traverse the divide between puzzle-based RPG and action-game nicely, so I actually quite enjoyed this second installment. Obviously, I’m also a sucker for the Star Wars bent to these games — At the very least, they’re more fun (and often better-written) than the prequels. Now if only LucasArts would bring back Sam and Max

Halo 2: As noted everywhere, the multiplayer is really something else — even if I have yet to figure out how not to get endlessly slaughtered by trigger-happy 12-year-olds. Yet, I actually found the single-player campaign both somewhat dull and hard-to-follow. As this Slate article suggested, the Covenant storyline seemed pretty intricate, but damned if I could figure out what was going on half the time. To be honest, I think I prefer my FPS’s on the PC anyway, since, unlike in games like Call of Duty or Day of Defeat, I rarely feel I have any sense of the hitbox on Halo 2…I’m just blasting away and hoping I’m doing damage. Which leads me to…

Halflife 2: Now this is a first-person shooter. HL2 benefited from being the first game I played after procuring a mid-level Radeon graphics card, but still…while I never got around to the recent Doom 3, I can’t remember being this amazed by game graphics in a very long time. (I may have to go back to the original Prince of Persia from 1989.) With HL2, it really seems that game-makers are starting to find their way through the Uncanny Valley. And, while the single-player is on the short side, the 1984 meets Pink Floyd The Wall storyline is great fun, and the physics of the gravity gun really expand the boundaries for environment interaction in these sorts of games. In short, Halflife 2 was worth the wait.