Farewell, LucasArts.

“‘After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,’ Disney informed Game Informer in a statement. ‘As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.'”

It’s as if millions of voices suddenly cried out in terror, and were suddenly silenced. As part of their recent acquisition of the Star Wars empire, Disney decides to close down LucasArts. (A solid appreciation of their middle period is here.) As one of the wags at Coming Soon well put it, this deal is getting worse all the time!

Granted there hasn’t been a must-play Star Wars game since Knights of the Old Republic in 2003, and that was mostly on account of Bioware. But give credit where due – in the late 80’s and early 90’s, LucasArts had an unparalleled record of excellent games: Maniac Mansion, Zack McCracken, Sam and Max, Monkey Island, Full Throttle, Grimm Fandango, Dark Forces, and, of course, the original X-Wing.

Throughout, the LucasArts sign was a symbol of quality craftsmanship, and in many ways, they kept the torch of adventure games aloft after Infocom had closed up shop and Sierra’s Quest line had faltered. (Today, that torch is held by Telltale Games, where Sam and Max and Monkey Island live on.)

Aperture Science.

“With a portal at each university, students can stand in front of a vertical 50-inch high-definition monitor and communicate with the help of a webcam, microphone, speakers and a computer running a video communication service. A backlit booth will house the portal.” Look at them still talking when there’s science to do — Now Duke and UNC are playing with portals. (I just hope the Duke side is red.)

Leeroy Rides Forth.

Warcraft has grown to be one of the most popular multiplayer online role-playing games. Taking an almost kitchen-sink approach to fantasy, it is part fantasy, part science fiction and — depending on the game you’re playing — includes elements such as dragons and orcs, zombies and werewolves, aliens and spaceships.

After years in development hell with Sam Raimi, two of my hobbies converge anew as Moon and Source Code director Duncan Jones grabs the reins of the Warcraft film. Said Jones in 2010: “I’m hugely jealous of Sam Raimi. I really believe World of Warcraft could be the launch of computer games as good films…[I]t’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”

Game of Bricks.

“It took me and about 100 other builders a little over 4 months to build the whole thing. We estimate there are around 3000 unique buildings, all hand made and all fully decorated on the interior.”

Best build some wildfire…A group of audacious (and bored) GRRM-enthusiasts recreate the entirety of King’s Landing in Minecraft. I’ve yet to try Minecraft, since quite frankly I’m afraid to court another gaming addiction. But everything I read about it makes it seem like it’s eventually going to be the online world described in the namedroppy but compulsively readable Ready Player One.

The Bloodbath at Asakai.

“This past Saturday, one misplaced mouse click in MMORPG EVE Online sent a lone Titan spaceship hurtling into enemy territory, triggering a cascade of alliances somewhat akin to the run-up to World War I, and resulting in one of the largest space battles ever seen in the history of the game.”

Attack ships on fire off the shoulder of Orion. C-beams glittering in the dark near the Tannhäuser Gate..Finally on the MMO front and also languishing in the bookmarks, Tor recounts how one simple mistake caused an intergalactic catastrophe on EVE Online (another game I’ve never played.) “While EVE ships start at $1 and top out around $100, the Titan dwarfs them all by requiring around $7600 of time/investment. Thanks to a single wrong click on Saturday night, that money is gone, and thousands more with it (at one point the estimated number reached $150,000.)”

570 Channels (And Nothin’ On).

“‘We don’t know whether the media multitasking is causing symptoms of depression and social anxiety, or if it’s that people who are depressed and anxious are turning to media multitasking as a form of distraction from their problems,’ Becker said in a statement.”

And here I thought Netflix and Warcraft went so well together: A new Michigan State study finds a correlation between depression and multi-tasking media. I wonder if the obverse is true also. One of the many reasons I love seeing a movie in the theater is that (ideally) nothing else but the film is impinging on my attention.

Target Acquired.

“Then, Daphne Bavelier of Rochester University began publishing studies showing that computer games improved the vision of people with normal eyesight. I couldn’t help but wonder: If they helped the normally sighted, why not people with impairments? Also, I saw studies where enriched environments for rats improved aspects of vision damaged after early deprivation. Well, what’s an enriched visual environment for a human? It might be a computer game. I thought, ‘Click, why not give it a try?'”

Developmental psychiatrist Nancy Maurer discusses her findings that playing first-person-shooters helps people born with cataracts to improve their vision. “I’m a reader. My husband and I don’t have children. So computer games wouldn’t be a part of our lives. I’ve never played one. I can’t imagine enjoying playing one.

hOw’S aNnIe?

The good Dale is in the Lodge, and he can’t leave. Write it in your diary.” Since, two decades later, we never got a satisfactory resolution on Agent Cooper’s fate in the Black Lodge — although I guess it’s possible Ed Helms freed Annie from there during his epic Hangover — some enterprising soul has turned Dale’s attempted escape into a downloadable 8-bit game (available here, and here’s the source material.) Extra points for the 8-bit “Sycamore Trees.”