Where Worlds Collide and Days Are Dark.

“Here I am, standing outside Winterhold, watching the snow blow in gusts down the path. There’s that bridge to my right, and that mill to my left, and the docks beyond the bridge. I hear a dragon somewhere. I still have no idea what else is up in the mountain behind the city, despite having sojourned to its peak multiple times. I’ve still never collected all of the types of blood that one demon asked for…There’s still so much of Skyrim left to see, and so much Skyrim left to play. But I’ve probably seen enough.”

Onward to the next adventure: With the announcement that there’ll be no more xpacs, Kotaku‘s Kirk Hamilton says farewell to Skyrim. To be honest, I haven’t even started Skyrim yet. I borrowed my father’s copy many moons ago, but I’ve been daunted by the scope of the game — and afraid of the inevitable timesuck it will generate — since it came out. As Alan Sepinwall noted of the currently-unfolding Golden Age of Television, it seems to get harder and harder to keep up with all the great pop culture out there at the moment. Not enough time in the day.

One thought on “Where Worlds Collide and Days Are Dark.”

  1. Weird — I find there’s not enough time in the day to catalog all the birds and trees in my neighborhood; more keep popping up. And then you take a trip somewhere and notice all the other ones.

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