Warlords of Draenor (Aaaahoooo).

He’s the hairy, hairy orc who runs amok on dwarves. Lately he’s been overheard in Orgrimmar. You better stay far back, he’ll rip your lungs out Jack. Huh, I wonder if he leveled tailor. Aaahoo, Warlords of Draenor, aahooo. And, yes, that song’s been in my head since, over the past weekend, Blizzard announced the fifth and most recent Warcraft expansion. I was in for Outland, Northrend, the Cataclysm, and Pandaria — I’m up for another tour.

Blue Man Group | Examine Meth.

“What, exactly, does it mean to be a ‘man’? It’s a question that sits at the dark, warped heart of the entire series and its anti-hero protagonist. A nerdy chemist whose brains haven’t earned him any power or respect from the world at large, the terminally ill Walt decides that he’s finally going to get that power and respect through whatever means necessary (and whenever possible, using science). The show doesn’t just trace Walt’s arc from Mr. Chips to Scarface, as Gilligan famously described it, or from Walt to Heisenberg; it also maps his journey from being a ‘pussy’ to being a ‘man.’ And while he succeeds in his goals, it’s a transformation that comes at a high price.”

You’re not wrong, Walter, you’re just an asshole! In a well-thought-out and close reading of the show as a whole, Wired’s Laura Hudson discusses “the toxic masculinity of Breaking Bad.” “The series begins with what seems like an odd image: a pair of pants, flying through the air. Much of what follows is about who gets to wear them.”

Also among the many farewells, homages, and critiques of Breaking Bad as it departs: screenshots from the Breaking Bad text-adventure game. Admittedly, this sort of article is basically just egregious click-bait, only one step higher on the content chain than Buzzfeed listicles. (Breaking Bad as a Nintendo Game/Choose Your Adventure Book/series of commemorative plates!) Still, I’m always down for a little Infocom nostalgia.

My Money’s on Scorpion.


“What’s really great about these clips is the way they incorporate classic sprites from the game and put them in a real-world setting. It’s…pretty amazing that technology has advanced to the point where YouTube users can do this stuff without the backing of an entire studio.” An enterprising Youtube user films himself sparring against Mortal Kombat‘s fiercest fighters. Somebody needs to work on their combos.

When Routine Bites Hard…


And ambitions are low. And resentment rides high, but emotions won’t grow… “The game asks players to explore relationship issues like miscommunication, emotional impasse, and the sadness of separation, and players must learn to accept that not all relationships are salvageable. Each level of the game is inspired by a verse of ‘Love Will Tear Us Apart.'” Meet Mario’s older, depressed cousin, Emo! Anyway, haven’t tried this yet, but it’s definitely in the queue.

Follow the Bouncing Dot.

“‘We are trying to understand how human motor performance changes with age,’ the researchers say. ‘We believe that research should be done in collaboration with people—with people like you who are interested in learning about themselves and helping research.'”

An online Harvard experiment tries to guess your age by evaluating your mouse-clicking ability. Hard to say how good it is, really. It deemed me thirty — eight years too young — but then again, with blogging and gaming both ranking high among the extra-curriculars, I probably use a mouse more than most people too.

Where Worlds Collide and Days Are Dark.

“Here I am, standing outside Winterhold, watching the snow blow in gusts down the path. There’s that bridge to my right, and that mill to my left, and the docks beyond the bridge. I hear a dragon somewhere. I still have no idea what else is up in the mountain behind the city, despite having sojourned to its peak multiple times. I’ve still never collected all of the types of blood that one demon asked for…There’s still so much of Skyrim left to see, and so much Skyrim left to play. But I’ve probably seen enough.”

Onward to the next adventure: With the announcement that there’ll be no more xpacs, Kotaku‘s Kirk Hamilton says farewell to Skyrim. To be honest, I haven’t even started Skyrim yet. I borrowed my father’s copy many moons ago, but I’ve been daunted by the scope of the game — and afraid of the inevitable timesuck it will generate — since it came out. As Alan Sepinwall noted of the currently-unfolding Golden Age of Television, it seems to get harder and harder to keep up with all the great pop culture out there at the moment. Not enough time in the day.

Farewell, LucasArts.

“‘After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,’ Disney informed Game Informer in a statement. ‘As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.'”

It’s as if millions of voices suddenly cried out in terror, and were suddenly silenced. As part of their recent acquisition of the Star Wars empire, Disney decides to close down LucasArts. (A solid appreciation of their middle period is here.) As one of the wags at Coming Soon well put it, this deal is getting worse all the time!

Granted there hasn’t been a must-play Star Wars game since Knights of the Old Republic in 2003, and that was mostly on account of Bioware. But give credit where due – in the late 80’s and early 90’s, LucasArts had an unparalleled record of excellent games: Maniac Mansion, Zack McCracken, Sam and Max, Monkey Island, Full Throttle, Grimm Fandango, Dark Forces, and, of course, the original X-Wing.

Throughout, the LucasArts sign was a symbol of quality craftsmanship, and in many ways, they kept the torch of adventure games aloft after Infocom had closed up shop and Sierra’s Quest line had faltered. (Today, that torch is held by Telltale Games, where Sam and Max and Monkey Island live on.)

Aperture Science.

“With a portal at each university, students can stand in front of a vertical 50-inch high-definition monitor and communicate with the help of a webcam, microphone, speakers and a computer running a video communication service. A backlit booth will house the portal.” Look at them still talking when there’s science to do — Now Duke and UNC are playing with portals. (I just hope the Duke side is red.)

Leeroy Rides Forth.

Warcraft has grown to be one of the most popular multiplayer online role-playing games. Taking an almost kitchen-sink approach to fantasy, it is part fantasy, part science fiction and — depending on the game you’re playing — includes elements such as dragons and orcs, zombies and werewolves, aliens and spaceships.

After years in development hell with Sam Raimi, two of my hobbies converge anew as Moon and Source Code director Duncan Jones grabs the reins of the Warcraft film. Said Jones in 2010: “I’m hugely jealous of Sam Raimi. I really believe World of Warcraft could be the launch of computer games as good films…[I]t’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”