Those are the main things, of late. but let’s see: what else can I tell you? Well, after many years back in the workforce, and freelancing when I can — gradual school: kids, don’t do it — I’ve been able to extricate myself at last from the usual post-grad pit of penury and get back in black. Of course, retirement is only 25-30 years away now, so…
Sounds like a plan. But, so far, buying SunEdison (nee SUNE, now SUNEQ) was an out-and-out disaster — thankfully, I got out a few months before the final collapse. That hasn’t helped the solar ETF (TAN) either. And of the twenty or so stocks I’m currently holding, a good handful of them are just dogs: I’m looking at you, Twitter (TWTR), Fireeye (FEYE), and Teladoc (TDOC). (On the flip-side, my best picks so far are ATVI (Activision), Adidas (ADDYY), and Intuitive Surgical (ISRG).)
Anyway, I’m probably boring you with all this. (I also presume getting more into the markets is a general aging thing — just wait until this turns into a golf, tennis, and back-pain blog.) But, I thought I’d mention it, since, while this isn’t going to be Seeking Alpha anytime soon, I may be inclined to post more Wall street-type stuff here in the future.
But, just in case you’re thinking GitM has put away childish things…
One additional boon of Funko-buying, besides it scratching that old Star Wars figure itch: It really adds structure to your mall-crawls. For decades, I’ve been like, eh, these stores are all boring. Now, I’m all “hey, this mall has a Hot Topic, a Gamestop, and an FYE. To arms!
Next big trip: our honeymoon, which will include a week+ in Vietnam (probably doing Ho Chi Minh City and Da Nang/Hue/Hoi An, while leaving Hanoi and Halong Bay for a future trip) and a week+ in Japan (Tokyo, Mt. Fuji, Osaka/Kyoto, and possibly Hiroshima). If you have any travel suggestions, feel free to drop them in the comments.
I saw Weiner, The Lobster, and The Witch over the long weekend, all worth seeing for different reasons. I’ve been picking up new shows in Mr. Robot and Preacher, while keeping up with Game of Thrones, Better Call Saul, The Flash, and the like.
Since Arkham Knight and Fallout 4 are done, and my rogue is all kitted out and waiting for Legion, most of my gaming time these days involves Hearthstone (great for the walk home) and the recently-released Overwatch, a.k.a. Blizzard’s stab at Team Fortress 2. (I mostly play Reaper, even if my name — Jacklowry — isn’t all that Reaper-ish.)
Nope, life is good. Very good. The only real issues these days are the general dismal state of politics, rampant inequality and poverty, encroaching climate change, etc., but those are issues for the rest of the blog.
Update: Now, Hyrule gets the same treatment.
After years in development hell with Sam Raimi, two of my hobbies converge anew as Moon and Source Code director Duncan Jones grabs the reins of the Warcraft film. Said Jones in 2010: “I’m hugely jealous of Sam Raimi. I really believe World of Warcraft could be the launch of computer games as good films…[I]t’s not worrying about how the game plays, it’s about creating the world of the game and investing the audience in that world.”
“‘We don’t know whether the media multitasking is causing symptoms of depression and social anxiety, or if it’s that people who are depressed and anxious are turning to media multitasking as a form of distraction from their problems,’ Becker said in a statement.”
And here I thought Netflix and Warcraft went so well together: A new Michigan State study finds a correlation between depression and multi-tasking media. I wonder if the obverse is true also. One of the many reasons I love seeing a movie in the theater is that (ideally) nothing else but the film is impinging on my attention.
“By one estimate, Dr. McGonigal notes, creating Wikipedia took eight years and 100 million hours of work, but that’s only half the number of hours spent in a single week by people playing World of Warcraft. ‘Whoever figures out how to effectively engage them first for real work is going to reap enormous benefits,’ Dr. McGonigal predicts.“
But, then it’d be work, would it? At any rate, scientists and game designers try to figure out ways to tap into the world-changing potential of gamers. “‘Gamers are engaged, focused, and happy’…’One of the most profound transformations we can learn from games is how to turn the sense that someone has “failed” into the sense that they ‘haven’t succeeded yet.’“