“The Battle of B-R5RB was the largest and bloodiest in the history of warfare. More than 20 million soldiers were killed and more than 600 warships — some of them kilometers long and capable of destroying lesser vessels with a single shot — destroyed in a battle that raged for 22 hours…[But] The biggest battle in the history of forever started with a clerical error.”
“To watch Rex play Spelunky is to watch someone who has spent hundreds of hours — entire days — with the game, training his muscle memory, familiarizing himself with every possible situation, memorizing Spelunky arcana and honing techniques. Yes, he’s naturally gifted, but his talents are clearly bolstered by a colossal amount of experience. If anyone were going to pull off a solo Eggplant run, it was going to be Bananasaurus Rex.”
By way of longtime reader Jared Dunn, Polygon‘s Douglas Wilson tells the story of a successful solo eggplant run in Spelunky, 30-For-30 style. “[T]o someone who’s played Spelunky, those times aren’t just impressive — they’re superhuman. They’re like the four-minute mile of video games. And watching Rex use the Teleporter, one of the game’s most lethal tools, is like watching Michael Jordan play basketball with a bomb, successfully.”
I’ve never actually played, or even heard of, Spelunky until this article, but thought this was a fascinating deep-dive into one particular gaming subculture.
“What, exactly, does it mean to be a ‘man’? It’s a question that sits at the dark, warped heart of the entire series and its anti-hero protagonist. A nerdy chemist whose brains haven’t earned him any power or respect from the world at large, the terminally ill Walt decides that he’s finally going to get that power and respect through whatever means necessary (and whenever possible, using science). The show doesn’t just trace Walt’s arc from Mr. Chips to Scarface, as Gilligan famously described it, or from Walt to Heisenberg; it also maps his journey from being a ‘pussy’ to being a ‘man.’ And while he succeeds in his goals, it’s a transformation that comes at a high price.”
“What’s really great about these clips is the way they incorporate classic sprites from the game and put them in a real-world setting. It’s…pretty amazing that technology has advanced to the point where YouTube users can do this stuff without the backing of an entire studio.” An enterprising Youtube user films himself sparring against Mortal Kombat‘s fiercest fighters. Somebody needs to work on their combos.
And ambitions are low. And resentment rides high, but emotions won’t grow… “The game asks players to explore relationship issues like miscommunication, emotional impasse, and the sadness of separation, and players must learn to accept that not all relationships are salvageable. Each level of the game is inspired by a verse of ‘Love Will Tear Us Apart.’” Meet Mario’s older, depressed cousin, Emo! Anyway, haven’t tried this yet, but it’s definitely in the queue.
“‘We are trying to understand how human motor performance changes with age,’ the researchers say. ‘We believe that research should be done in collaboration with people—with people like you who are interested in learning about themselves and helping research.’”
“Here I am, standing outside Winterhold, watching the snow blow in gusts down the path. There’s that bridge to my right, and that mill to my left, and the docks beyond the bridge. I hear a dragon somewhere. I still have no idea what else is up in the mountain behind the city, despite having sojourned to its peak multiple times. I’ve still never collected all of the types of blood that one demon asked for…There’s still so much of Skyrim left to see, and so much Skyrim left to play. But I’ve probably seen enough.”
Onward to the next adventure: With the announcement that there’ll be no more xpacs, Kotaku‘s Kirk Hamilton says farewell to Skyrim. To be honest, I haven’t even started Skyrim yet. I borrowed my father’s copy many moons ago, but I’ve been daunted by the scope of the game — and afraid of the inevitable timesuck it will generate — since it came out. As Alan Sepinwall noted of the currently-unfolding Golden Age of Television, it seems to get harder and harder to keep up with all the great pop culture out there at the moment. Not enough time in the day.
“‘After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,’ Disney informed Game Informer in a statement. ‘As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.’”
Granted there hasn’t been a must-play Star Wars game since Knights of the Old Republic in 2003, and that was mostly on account of Bioware. But give credit where due – in the late 80′s and early 90′s, LucasArts had an unparalleled record of excellent games: Maniac Mansion, Zack McCracken, Sam and Max, Monkey Island, Full Throttle, Grimm Fandango, Dark Forces, and, of course, the original X-Wing.
“With a portal at each university, students can stand in front of a vertical 50-inch high-definition monitor and communicate with the help of a webcam, microphone, speakers and a computer running a video communication service. A backlit booth will house the portal.” Look at them still talking when there’s science to do — Now Duke and UNC are playing with portals. (I just hope the Duke side is red.)
“Warcraft has grown to be one of the most popular multiplayer online role-playing games. Taking an almost kitchen-sink approach to fantasy, it is part fantasy, part science fiction and — depending on the game you’re playing — includes elements such as dragons and orcs, zombies and werewolves, aliens and spaceships.“
“It took me and about 100 other builders a little over 4 months to build the whole thing. We estimate there are around 3000 unique buildings, all hand made and all fully decorated on the interior.”
Best build some wildfire…A group of audacious (and bored) GRRM-enthusiasts recreate the entirety of King’s Landing in Minecraft. I’ve yet to try Minecraft, since quite frankly I’m afraid to court another gaming addiction. But everything I read about it makes it seem like it’s eventually going to be the online world described in the namedroppy but compulsively readable Ready Player One.
“This past Saturday, one misplaced mouse click in MMORPG EVE Online sent a lone Titan spaceship hurtling into enemy territory, triggering a cascade of alliances somewhat akin to the run-up to World War I, and resulting in one of the largest space battles ever seen in the history of the game.”
“‘We don’t know whether the media multitasking is causing symptoms of depression and social anxiety, or if it’s that people who are depressed and anxious are turning to media multitasking as a form of distraction from their problems,’ Becker said in a statement.”
And here I thought Netflix and Warcraft went so well together: A new Michigan State study finds a correlation between depression and multi-tasking media. I wonder if the obverse is true also. One of the many reasons I love seeing a movie in the theater is that (ideally) nothing else but the film is impinging on my attention.
“Then, Daphne Bavelier of Rochester University began publishing studies showing that computer games improved the vision of people with normal eyesight. I couldn’t help but wonder: If they helped the normally sighted, why not people with impairments? Also, I saw studies where enriched environments for rats improved aspects of vision damaged after early deprivation. Well, what’s an enriched visual environment for a human? It might be a computer game. I thought, ‘Click, why not give it a try?’”
“Gatsby believed in the green light, the orgastic future that year by year recedes before us. It eluded us then, but that’s no matter — tomorrow we will run faster, stretch out our arms farther, jump ever higher, collect all the coins… Hey, wait a tic…The Great Gatsby Nintendo game. Once again, he’s playing with power.
“Games provide a framework for bringing together the strengths of computers and humans. The results in this week’s paper show that gaming, science and computation can be combined to make advances that were not possible before.” Score one for spatial reasoning: Using the game Foldit, online gamers manage to decipher a enzyme structure that has eluded scientists for a decade — in three weeks. “Cracking the enzyme ‘provides new insights for the design of antiretroviral drugs’, says the study, referring to the medication to keep people with the human immunodeficiency virus (HIV) alive.“
On the subject of HIV, it looks like the enemy of our enemy is our friend: In a stunning feat of gene therapy, scientists have used a disabled version of HIV to successfully defeat leukemia. “Mr. Ludwig’s doctors have not claimed that he is cured — it is too soon to tell — nor have they declared victory over leukemia on the basis of this experiment, which involved only three patients…But scientists say [this] may signify a turning point in the long struggle to develop effective gene therapies against cancer…In essence, the team is using gene therapy to accomplish something that researchers have hoped to do for decades: train a person’s own immune system to kill cancer cells.”
“Every crossword in the Times is a collaboration between the puzzle-maker and the puzzle editor. On average, about half the clues are mine. I may edit as few as five or ten percent of the clues, or as many as 95 percent for someone who does a great puzzle but not great clues. Why accept a puzzle when I’m going to edit 95 percent of the clues? Well, if someone sends me a great puzzle with an excellent theme and construction — you want fresh, interesting, familiar vocabulary throughout the grid — I feel it would be a shame to reject it on account of the clues, because I can always change them myself“
“‘Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour,’ Liu told the Guardian. ‘There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [470-570 pounds] a day. We didn’t see any of the money. The computers were never turned off.’“
Some very troubling news for MMORPG cheats to consider: The Guardian reports that prisoners at Chinese labor camps are now forced to gold-farm for hours on end. “If I couldn’t complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things.” Ugh, don’t subsidize this, people. If you can’t farm the stuff yourself, find another hobby. (Arthas pic via here.)
“By one estimate, Dr. McGonigal notes, creating Wikipedia took eight years and 100 million hours of work, but that’s only half the number of hours spent in a single week by people playing World of Warcraft. ‘Whoever figures out how to effectively engage them first for real work is going to reap enormous benefits,’ Dr. McGonigal predicts.“
But, then it’d be work, would it? At any rate, scientists and game designers try to figure out ways to tap into the world-changing potential of gamers. “‘Gamers are engaged, focused, and happy’…’One of the most profound transformations we can learn from games is how to turn the sense that someone has “failed” into the sense that they ‘haven’t succeeded yet.’“