Recently in WoW Category

We've explored an alien planet. We've thrown down the Lich King. We've witnessed the End of the World. And now...we consort...with kung-fu pandas? At Blizz-Con 2011, Blizzard announces the next WoW expansion: Mists of Pandaria, and, er, yeah. Not feelin' the pandas, guys, sorry. (But, yes, I'm sure I'll be playing it anyway.)

"'Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour,' Liu told the Guardian. 'There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off.'"
Some very troubling news for MMORPG cheats to consider: The Guardian reports that prisoners at Chinese labor camps are now forced to gold-farm for hours on end. "If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things." Ugh, don't subsidize this, people. If you can't farm the stuff yourself, find another hobby. (Arthas pic via here.)
"By one estimate, Dr. McGonigal notes, creating Wikipedia took eight years and 100 million hours of work, but that's only half the number of hours spent in a single week by people playing World of Warcraft. 'Whoever figures out how to effectively engage them first for real work is going to reap enormous benefits,' Dr. McGonigal predicts."
But, then it'd be work, would it? At any rate, scientists and game designers try to figure out ways to tap into the world-changing potential of gamers. "'Gamers are engaged, focused, and happy'...'One of the most profound transformations we can learn from games is how to turn the sense that someone has "failed" into the sense that they 'haven't succeeded yet.'"

That's great, it starts with an earthquake...On its 6th anniversary, and a little over two years after Wrath of the Lich King, the World of Warcraft is shattering into pieces this morning to make way for Cataclysm on December 7th. [Cinematic.] In other words, the original 2004 release is being completely revamped and updated, and the Old World that I and 12 million other people have been traipsing about in for the past several years is disappearing forever.
(This posed a poignant question for long-time players last night -- Where do you go when the world ends? I myself parked my undead rogue on the grave where he was "born" four years ago, atop a hill in Tirisfal Glades, so he could watch the decline from a hazy distance.)
As usual, I've got a lot of games on my plate at the moment -- CoD: Black Ops, Fallout: New Vegas, Civ 5, Starcraft 2, and DJ Hero 2. I'm still only halfway through Red Dead Redemption, and everything I've seen from the Kinect (and particularly Dance Central) suggests it's a game-changing device in its own right. Still, for what hours I consign to gaming, I usually just keep coming back to WoW. It's a quality production, through and through.
"When the moose attacked them, Hans knew the first thing he had to do was 'taunt' and provoke the animal so that it would leave his sister alone and she could run to safety...Once Hans was a target, he remembered another skill he had picked up at level 30 in 'World of Warcraft' - he feigned death."
Anyone who's pugged more than twice in WoW knows the phenomenon of the "huntard" -- the little kid who's not-so-adept at handling his character (almost invariably hunters, and beast-master hunters at that.) Well, it's not this kid: A 12--year-old Norwegian boy saves his sister from a moose by employing WoW tactics. (And if he managed to Tame Beast I'd be really impressed.)

News you can use: How to unlock all the titles in Call of Duty: Modern Warfare 2. With my strict gaming regimen freed up until WoW's Cataclysm expansion comes out, MW:2 has been getting a lot of run lately in Casa Berk (as have Left 4 Dead 2, NBA 2K10, the GTA IV expansions, and Batman: Arkham Asylum.) Then again, given the millions of copies sold on opening day, I guess I'm in good company.
"'The aim is to adapt the game, rather than a previously conceived story written within that world. "We want to be really faithful to the game,' Raimi said. 'We would have our writer, Robert Rodat, really craft an original story within that world that feels like a 'World of WarCraft' adventure. Only obviously it's very different 'cause it's expanded and translated into the world of a motion picture.'"
Sam Raimi discusses his upcoming World of Warcraft film with MTV, and discloses he's hired Saving Pvt. Ryan screenwriter Robert Rodat to pen the film. Well, if it's going to be a wipe, it'll be an A-list wipe. (Speaking of WoW, I myself quit the game pretty much cold turkey upon moving back to DC this summer, but I could see myself getting snared back in by the next expansion pack, Cataclysm, whenever it drops next year.)

While much of the geekglobe, including yours truly, are still happily grooving along this week to Felicia Day's elite-level earworm, "(Do You Wanna Date My) Avatar," the King of the World has upped the stakes by releasing the teaser trailer for his much-anticipated film of the same name. (Several stills have popped online too, including first looks at Sam Worthington, Sigourney Weaver, Michelle Rodriguez, Stephen Lang (late of Public Enemies), and Giovanni Ribisi. Notably missing: Zoe Saldana.) The Avatar trailer drops at 10am EST.
Update: Apple/Quicktime is failing at the moment, but French MSN has come to the rescue. So, wait, it's World of Warcraft Draenei replacing Dune's Fremen on the forest moon of Endor in 3D? Agh, screw it -- you had me at James Cameron.
"'At its core, Warcraft is a fantastic, action-packed story,' said Raimi. 'I am thrilled to work with such a dynamite production team to bring this project to the big screen." This is old news by this point, but just to get it down for the record: Sam Raimi is confirmed for the upcoming World of Warcraft movie. Sigh...I get out, they keep trying to pull me back in.
If you're in any way WoW-inclined, I'm sure you're already aware of this. Nevertheless, Warcraft patch 3.1 drops today, meaning (at long last) a new 14-boss raid, dual specs, more achievements, and sundry other post-WotLK content is now live. [Patch notes.] This won't mean a thing to the uninitiated, of course. But, for the 11 million or so folks out there who are of the WoW persuasion, I think I speak for us all when I say: If I never set foot in Naxxramas again, it'll be soon enough.

Is this a dagger which I see before me? No, actually that's a dagger rogue. A christmas present from my brother and sister-in-law which arrived just the other day, this stealthy fellow in the glass case -- a lvl 80 undead rogue, for the non-WoW inclined -- is a 3-D sculpture (or "rapid prototype," to be more exact) of my (main) World of Warcraft alter-ego, courtesy of the folks at FigurePrints. (I chose the name JackLowry from here (Jack) and here (Lowry) -- everyone on-server usually assumes it's a Bad Boys reference. Fine by me.)
Apparently, obtaining a FigurePrint is rather difficult at the moment -- due to high demand, you have to win a lottery for the privilege of buying one. I can see why. It's a pretty cool and detailed little sculpture, and it's just the perfect size to make for some tastefully nerdy desk flair in your home or office (and/or to use as a dogwhistle to smoke out your WoW-playing colleagues and co-workers.)
You can get a sense of the size of the statue from the Jack-and-Coke pic below, and, as you can see, he's already playing nice with President Obama (whom, unlike Jack here, I'll liberate from the packaging someday.)


Some news the Obama administration may want to contend with when considering any plans to boost American economic productivity right around now: Amid the slew of high-profile new games coming out of late (Fable 2, Fallout 3, Gears of War 2, Call of Duty: World at War), Blizzard's much-awaited 2nd WoW expansion, Wrath of the Lich KIng, drops tonight at midnight. In other words, that serious drag on the Internets tomorrow, as well as the frantic clicking sound you'll be hearing in offices and cubicles around the world, is eleven million people frantically trying to be the first to level from 70 to 80. (I myself plan to take a slightly more leisurely pace with WotLK, meaning I'll probably stop playing through the coming weekend for such relative luxuries as food, sleep, the monthly library book sale, and the new Bond flick.)
Update: [Note: If you're not among the WoW-inclined, just skip over this paragraph.] Ding 80, as of Sunday evening during the Obama 60 Minutes. So far, I've been extremely impressed with the art direction of Northrend, as well as the imagination put into some of the quests. (Lots of fun nods throughout too -- See, for example, the Lost hatch in Sholazar Basin, the Time Bandits quest in Zul'Drak, or the time-travel paradox from Infocom's old Sorcerer game in Dragonblight.) That being said, I am slightly afraid they've made the game too easy to allow more (re: bad) players to access end-game content. I guess we'll soon find out...
I have no pride, I have no shame...and I'm not above pimping for Blizzard Entertainment every so often if the price is right. So, as my MMORPG of choice is trying to build out its network prior to the coming expansion, and are now offering various goodies to veteran and signee to do so, send me a note if anyone's thinking of taking the World of Warcraft plunge. On the upside, it's relatively cheap and addictive entertainment. On the downside, did I mention it was addictive? Don't say I didn't warn you if your life takes an Aqua Vita turn.
"The cultural and behavioral norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world." The Director of National Intelligence announces a project to uncover terrorists in World of Warcraft and other MMORPGs. It seems the US government has finally awakened to the catastrophic dangers posed by Bin Laden's vast army of h4x0rs and ninjas. (Via Yglesias, where the game-savvy commenters are already having a good deal of fun with it.)
Whoosh! That giant sucking sound you'll hear in a few months is the free time, productivity, and normal sleep cycles of 9 million people around the world suddenly being consumed within the vortex of another ten-level grind...Blizzard announces Wrath of the Lich King, a forthcoming second expansion pack (a la Burning Crusades) to their popular and addictive MMORPG. [If you're not a WoW player, just skip over the rest of this entry -- it won't make any sense.] Right now, my guild is done with Kara, has SSC essentially on farm, and is now plugging through the Eye (Void Reaver on farm, Al'ar recently down, Solarian and Kael'thas to come.) (As for my own character, I'm pretty well-geared these days -- all of Tier 4, starting Tier 5 -- and still reference EJ's handy rogue spreadsheet whenever a possible upgrade falls.) So I expect we'll be getting bored with Mt. Hyjal and the Black Temple at right around the time the new continent of Northrend drops. Well-played, Blizzard.
The fanboy/fangirl nation is once again congregating in San Diego this weekend for Comic-Con, so expect a lot of news on that front over the coming days, including more word from Indy 4 (including probably the title) and maybe even (fingers crossed) a Dark Knight teaser. First up, tho', the new trailer for Robert Zemeckis' CGI-animated version of Beowulf, with Ray Winstone (CGI-buffed), Angelina Jolie (using her Alexander voice), Robin Wright Penn, and John Malkovich, poses this hypothetical quandary: Can they create an Anthony Hopkins out of pixels that's hammier than the real guy? We'll see. I gotta say, it looks a little "WoW cutscene" at times, but my curiosity is piqued.
A pause for breath: One short week before The Burning Crusade starts consuming my non-dissertating/blogging moments and late-night hours anew, I've made it to level 60 on the ridiculously addictive World of Warcraft (with an undead rogue by the name of JackLowry, in case you were interested.) I tried Second Life around the same time back in November and didn't really get into it, but, oh my, WoW is gaming crack, the most virulent stuff I've experienced since Civ4. If you haven't tried it, be warned.
"Teamwork and competition do make the game much more fun, but everybody's stuck in the same grind. With little at stake, your quests feel less like Frodo and Sam's trip to Mordor than a night shift at Hardee's. Every new level brings more of the same, and fatigue sets in the 10th time you've run through the same high-level dungeon, or when you're trying to crack level 38 but can't bring yourself to kill another goddamn swamp jaguar." Also in Slate, Chris Dahlen calls out World of Warcraft (while, unlike too many contrarian Slate pieces, offering valuable suggestions for improvement.) I only recently tried out (re: binged on) WoW for the first time -- I'm at Level 29 and climbing -- and he's got a point. The game is good, addictive fun, but I do wish there was more Infocom-style problem solving involved and less repetitive point-and-click pixel-bashing.
"'We're like a stock exchange. You can buy and sell with us,' says Alan Qiu, a founder of the Shanghai-based Ucdao.com. 'We farm out the different jobs. Some people say, "I want to get from Level 1 to 60," so we find someone to do that.'" Via a friend in the program, the NYT examines Chinese online gaming factories. "Most of the players here actually make less than a quarter an hour, but they often get room, board and free computer game play in these 'virtual sweatshops.'"
The World of Fellowship of the Ringcraft, a.k.a. Tolkien meets Worlds of Warcraft. I haven't played WoW or any other MMORPG myself, but this is still pretty funny if you've done any sort of online gaming. (Via Triptych Cryptic.)



