THE WEBLOG OF KEVIN C. MURPHY: CONJURING POLITICAL, CINEMATIC, AND CULTURAL ARCANA SINCE 1999

Recently in Infocom Category

"Teamwork and competition do make the game much more fun, but everybody's stuck in the same grind. With little at stake, your quests feel less like Frodo and Sam's trip to Mordor than a night shift at Hardee's. Every new level brings more of the same, and fatigue sets in the 10th time you've run through the same high-level dungeon, or when you're trying to crack level 38 but can't bring yourself to kill another goddamn swamp jaguar." Also in Slate, Chris Dahlen calls out World of Warcraft (while, unlike too many contrarian Slate pieces, offering valuable suggestions for improvement.) I only recently tried out (re: binged on) WoW for the first time -- I'm at Level 29 and climbing -- and he's got a point. The game is good, addictive fun, but I do wish there was more Infocom-style problem solving involved and less repetitive point-and-click pixel-bashing.

> Examine Film.

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"In the early years of the microcomputer, a special kind of game was being played....in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them." Found via Genehack and Recursive Bee, a filmmaker by the name of Jason Scott is prepping Get Lamp, a documentary on the Golden Age of text adventures. I've said this several times here in this space, but I'd pay top-money for a new Infocom game any day of the week and twice on Sunday.

West of House.

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"You are in an open field west of a big white house with a boarded
front door. There is a small mailbox here.
" PHP Zork. (Via Must See HTTP://)

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